Project Zahra
An Assassin's Creed Mirage-inspired stealth and parkour sequence, focusing on continuous momentum, multi-path navigation, and UI-free environmental storytelling.
The Objective
The core goal of Project Zahra was to design an organic, living Middle Eastern city where the player must infiltrate a heavily guarded palace to steal a critical document.
Instead of relying on traditional UI markers or mini-maps, I challenged myself to guide the player entirely through spatial hiearchy, lighting cues, and environmental affordances.
Tools & Frameworks Used:
Unreal Engine 5 (Lumen & Nanite)
ALS (Advanced Locomotion System) & Adventure Pack
In-Game Images
Let's Build Amazing Worlds Together
I am an incredibly passionate Level Designer looking for my next adventure. I am actively open to remote opportunities globally, bringing high-octane flow and dedicated craftsmanship to your studio's next big title.