Crafting readable layouts and immersive gameplay flow.

Hi, I'm Nadir Kaan Sezi. I'm a UE5 Level Designer based in Turkey. I specialize in designing metric-driven layouts, combat arenas, and spatial pacing to translate core mechanics into playable spaces.

  • Experience


Level & Environment Designer

Upgrade Entertainment

  • Designed combat-centric levels for Concubine, a hack-and-slash Action RPG, focusing on encounter design, player flow, and combat readability

  • Created and iterated on greybox and gameplay layouts, improving pacing, difficulty curves, and exploration routes

  • Built combat arenas, traversal paths, and spatial layouts, followed by environmental polish

Level & Environment Designer

KRAKER

November 2023 - April 2024

  • Designed gameplay-driven levels for Isometric RPG and simulation projects

  • Produced greybox and blockout layouts, iterating on level flow, pacing, and risk–reward balance

  • Created combat encounters, traversal routes, and stealth options

Level & Environment Designer

VRPARK


October 2024 - March 2025

  • Designed ride-based VR levels for rollercoaster experiences, focusing on motion pacing, player comfort, and spatial readability

  • Created track layouts, set-piece sequences, and environmental compositions under VR performance constraints

  • Iterated on level layouts to balance thrill, comfort, and technical limitations


Junior Level Designer

Blackburne Games


November 2022 - November 2023

  • Designed combat-focused levels for Souls-like and dungeon crawler projects

  • Built combat arenas, traversal paths, and stealth routes, balancing difficulty, pacing, and player readability

  • Focused on encounter design and environmental storytelling


Technical Skills

April 2024 - March 2026