Crafting readable layouts and immersive gameplay flow.
Hi, I'm Nadir Kaan Sezi. I'm a UE5 Level Designer based in Turkey. I specialize in designing metric-driven layouts, combat arenas, and spatial pacing to translate core mechanics into playable spaces.
Experience
Level & Environment Designer
Upgrade Entertainment
Designed combat-centric levels for Concubine, a hack-and-slash Action RPG, focusing on encounter design, player flow, and combat readability
Created and iterated on greybox and gameplay layouts, improving pacing, difficulty curves, and exploration routes
Built combat arenas, traversal paths, and spatial layouts, followed by environmental polish
Level & Environment Designer
KRAKER
November 2023 - April 2024
Designed gameplay-driven levels for Isometric RPG and simulation projects
Produced greybox and blockout layouts, iterating on level flow, pacing, and risk–reward balance
Created combat encounters, traversal routes, and stealth options
Level & Environment Designer
VRPARK
October 2024 - March 2025
Designed ride-based VR levels for rollercoaster experiences, focusing on motion pacing, player comfort, and spatial readability
Created track layouts, set-piece sequences, and environmental compositions under VR performance constraints
Iterated on level layouts to balance thrill, comfort, and technical limitations
Junior Level Designer
Blackburne Games
November 2022 - November 2023
Designed combat-focused levels for Souls-like and dungeon crawler projects
Built combat arenas, traversal paths, and stealth routes, balancing difficulty, pacing, and player readability
Focused on encounter design and environmental storytelling
Technical Skills
April 2024 - March 2026